Dear yousmp users ,
We have added two plugins to YouCraft, namely Stargate & Infernal mobs.
Stargate :
You create a standard nether portal but do not light it, Add a sign to the right hand sign :
Sign Layout
Line One: Gate Name
What this gate will be called.
Where you gate goes.
The group of portals this gate belongs to.
Any unique properties of this portal; notwithstanding restrictions (to be mentioned), any combination of the following flags is acceptable (including no flags):
Infernal mobs :
Infernal mobs will spawn all around the server , they will have a boss bar and should be avoided if you do not have the gear to fight them.
![[Image: 58f4548f0ad8bc5470078bc8e60cbe41f536f508...HAAk66.png]](https://proxy.spigotmc.org/58f4548f0ad8bc5470078bc8e60cbe41f536f508?url=https%3A%2F%2Fi.imgur.com%2FxHAAk66.png)
Divining Rod:
![[Image: 3fa2a44be70173c7121fafcce5c44a10d6019bc8...Lt9mF1.png]](https://proxy.spigotmc.org/3fa2a44be70173c7121fafcce5c44a10d6019bc8?url=https%3A%2F%2Fi.imgur.com%2FjLt9mF1.png)
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.
[b]Powers:[/b]
with regards ,
YouSMP
We have added two plugins to YouCraft, namely Stargate & Infernal mobs.
Stargate :
You create a standard nether portal but do not light it, Add a sign to the right hand sign :
Code:
OO
O O - These are Obsidian blocks (use Sea Lanterns if underwater). You need 10.
■ ■ - Place a sign on either of these two blocks with the format shown in Sign Layout.
O O
OO
Sign Layout
Line One: Gate Name
What this gate will be called.
- Has a limit of 12 Characters.
Where you gate goes.
- Has a limit of 12 Characters.
- If Provided:
- The Gate Name of the portal you intend on traveling to.
- Has a limit of 12 Characters.
- The Gate Name of the portal you intend on traveling to.
- If Omitted
- The gate will become a Networked Gate that can be used (through a GUI) to access any (accessible) gate within the network on which it was created.
- The gate will become a Networked Gate that can be used (through a GUI) to access any (accessible) gate within the network on which it was created.
The group of portals this gate belongs to.
- Has a limit of 12 Characters
- If Provided:
- Defines the network the portal operates on, which implies the following.
- This gate can only be used as a destination (fixed portals) if the paired portal is on the same network.
- This gate will (by default) appear on any networked or random portals using the same network.
- If this gate is a networked or random portal, it will be able to access any portal on the provided network.
- This gate can only be used as a destination (fixed portals) if the paired portal is on the same network.
- Defines the network the portal operates on, which implies the following.
- If Omitted:
- Functions in a similar way as provided, but substitutes the network with either:
- If the created user has permission to use the default network (by default central), it will be used.
- Else, if the user has permission to use a personal network, (their username), that will be used.
- Else, if none of the above options are available, creating the gate will be denied.
- If the created user has permission to use the default network (by default central), it will be used.
- Functions in a similar way as provided, but substitutes the network with either:
Any unique properties of this portal; notwithstanding restrictions (to be mentioned), any combination of the following flags is acceptable (including no flags):
- a Always-on gate (the gate is always on)
- Must have a fixed destination
- By default, do not appear on the network list.
- Must have a fixed destination
- h Hidden gate (the gate isn't accessible to its network)
- p Private gate (only certain players can use this gate)
- f Free gate (any defined costs do not apply)
- b Backwards gate (you exit from the back)
- s Showing gate (the gate shows on the network list).
- Only applies to Always-on gates.
- Only applies to Always-on gates.
- r Random gate (a networked gate that chooses a destination at random).
- Must be always-on (strictly speaking, this is a subtype of always-on-networked gate).
- Must be always-on (strictly speaking, this is a subtype of always-on-networked gate).
- u Marks gate as cross-server (bungee)
- Will connect to gates on the same network but on a different (connected) server.
- Will connect to gates on the same network but on a different (connected) server.
Infernal mobs :
Infernal mobs will spawn all around the server , they will have a boss bar and should be avoided if you do not have the gear to fight them.
![[Image: 58f4548f0ad8bc5470078bc8e60cbe41f536f508...HAAk66.png]](https://proxy.spigotmc.org/58f4548f0ad8bc5470078bc8e60cbe41f536f508?url=https%3A%2F%2Fi.imgur.com%2FxHAAk66.png)
Divining Rod:
![[Image: 3fa2a44be70173c7121fafcce5c44a10d6019bc8...Lt9mF1.png]](https://proxy.spigotmc.org/3fa2a44be70173c7121fafcce5c44a10d6019bc8?url=https%3A%2F%2Fi.imgur.com%2FjLt9mF1.png)
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.
[b]Powers:[/b]
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
with regards ,
YouSMP